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All spell books are balanced
LoseSlowLee

20-Jul-2009 01:09:55
Last edited on 02-Jan-2010 18:23:40 by LoseSlowLee
Thread starts on the 89page?

everyone plz read the my post on page 13 post 8 also kkthx

Every single spell has its own purpose in arcanist.

No spells are useless and they each do different things to help benefit a person

Now there may be Strategys that are not balanced but when people go into a game they have a fair chance of winning
it just depends on the strategy.

look at this

arcane arrow-does 40
drain-does 30 and heals 30

arcane arrow does more damage and is a target spell and heals arcane tower
but drain heals you

now most people preffer drain because you get health and not a lot of people use arcane arrow. have both in your book allows you to use both which is affective cause sometimes you dont need to drain and sometimes you want 40

ill try to defend my arguement


In every strategy game everyone has a fair chance of winning there is no 1 powerful spell book.

just because there all equal doesnt mean you can still lose.

fire ball and drain are equal.


im really not finished but ill add anything else


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Mod Thomas Opinion on page 34 post 9
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Pizzalou1

Strategy is unfair. strategy is overpowered. strategies are noobish to everyone.

ALL spells are balanced. you win the game with strategy.

All strategies are 100 percent preventable

You shouldn't get a extra advantage for playing longer.(Since all spells are balanced cogs is balanced.)

This wraps up my opinion on strategy. Strategy games are balanced.
Sports games are balanced. Same numbers of players, non favour refs. Its the skill that makes it unbalanced and how they act and do.
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There's no need for any of those spells to be nerfed - you've just got to remember that Arcanists is a strategy game.

Good luck.

Mod Craddock

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LoseSlowLee

20-Jul-2009 01:11:19
Last edited on 15-Nov-2009 16:25:52 by LoseSlowLee
"out balanced books"

No book is overpowered - they all have their advantages and disadvantages. You just haven't learned to use some books to their full potential yet. It's hardly surprising - you've only played 461 games, which isn't really many at all and of those games you've only won 43% of them. So you can't really be called an experienced player.
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mod craddock



lich vs angel:

angel has the better strategy but the lich has a attacking healing spell and they get healed by decay

but the angel heals only 10 hp each turn and flyes and does not get healed by extra things like aura.

now wait they can hid and heal

well thats the strategy part of what im trying to say.

Arcane glyth vs fissure = equal

Glyths has 4 uses and fissure has 1
glyths can be used any turn but fissure can be used 5 turn and after

Glyths cant hurt the caster fissure can
fissure does more damage than glyths but it can hurt caster

Fissure destroys land which and glyths doesnt


they are equal but it depends whihc you like more ?

do you like no breaking the land or destryoing the land
do you like a spell that cant hurt you or a spell that can not

strategy plays apart it just depends which you liek more

glyths is level 1 and fissure is level 3

sky ray vs rain of chaos
skyray is a attack that comes straight up and rain of chaos is a attack that goes everywhere
sky does a automatic 50 when hit directly and rain of choas can do a random amount but can make the oppenent go flying
Sky ray does 50 and rain has a chance of doing more
they each can do damage to the caster
sky ray can be used by liches and rain can be used by liches
both level 2
sky ray can hit 100 on liches but rain of choas has a opportunity to do more damage(140)
sky ray =rain of chaos
LoseSlowLee

20-Jul-2009 01:11:25
Last edited on 30-Dec-2009 20:23:52 by LoseSlowLee
mud ball vs fireball

fire ball can go unlimited and mud ball only has 4
fireball does 50 and mud ball does 25
fireball is level one just like mud ball

fire ball does more damage but mudball traps


Den vs clock tower
both level one
den can heal 30 and clock tower cant
den has a aura and clock tower cant attack
den is smaller and clock tower is taller
den is affected by earth quake and clock tower isnt
den cant move clock tower can
den has 1 use clock tower is rechargable

Den vs clock tower =equal
the way you use them is strategy but compared are equal

Arcane gate vs Ocean fury

Arcane gate gives the power to teleport anywhere and can save you from being flashed in the water (important spell)
Ocean fury deystroys most the land and can hit you or your teammate
ugh i dont even want to explain the reason but there equal
but you proably want arcane gate cause most people stragety is to flash you off
LoseSlowLee

20-Jul-2009 01:11:31
Last edited on 20-Jul-2009 11:31:30 by LoseSlowLee
some thread you should check out

Quick find code: Quick find code: 35-36-154-23600

(not the thread above) this thread
if you read the whole thread you can under stand how they are equal just read the debate
LoseSlowLee

20-Jul-2009 01:11:36
Last edited on 20-Jul-2009 12:09:11 by LoseSlowLee
. Don't say all spellbooks are equal.

gyrofish
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gyro all spell books are equal cause it wouldnt be stragety game if it wasnt so plz be queit i played this game way longer than you and im 9 prestige with 2149. ik what im saying
and i even said not all strategy are equal as well
pizzalou1
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OMG, NOT ALL BOOKS ARE EQUAL.

If I gave you 8 useless Arcane Spells and 8 useless Cogs Spells, would that be an *equal* spellbook to the rest? NO IT WOULDN'T.

Strategy is the skill of the player behind the book. But, it really, really doesn't matter, when even if you had an I.Q of 300, you have a spellbook where your best attack is Arcane arrows.

Strategy is not attached persay, to a book. A *strategy* is how a particular person, will use this book. They are not related. There may be many different approaches you can take with the same set of spells for example.

But if your spells are worse, no matter how good you are, you have a greatly decreased chance of winning.

Combine this with the fact that your I.Q DEFINITELY isn't 300, and that, seriously, "ik what im saying", Pizzalou, you could start using YOUR brain, you know. Your comments **** me off. A strategy game can have books that aren't equal if it's not perfectly designed. No game can be perfectly designed. Therefore, that comment meant absolutely nothing.

lioth5
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Pizza, you are (no offense) sounding kind of dumb marching around the forums saying all spellbooks are equal. If I give you the 16 most useless spells and i have full dark/seas/light/etc do you think you can win? no you cant.

Kreldos
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just cause all books are balanced book doesnt mean its a good stragehty and i was purely talking about the spells not stagethy cause straghty is unblanced

every spell is equal every book is equal everyone has a there own stragethety

dont flame me next time



(main inspiration of the thread)
Renown Rebel

20-Jul-2009 01:30:19
Last edited on 20-Jul-2009 01:31:37 by Renown Rebel
Pizzalou1

20-Jul-2009 01:09:55
Last edited on 20-Jul-2009 01:10:13 by Pizzalou1

In every stragethty game everyone has a fair chance of winning there is no 1 powerful spell book.

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This "chance of winning" you talk about is constantly changing.

Every time you move, everytime you jump, every time you use a spell, the chance of you winning or losing changes.

Let's assume at the very start of the game ( 1v1 ) you both have a 50% chance to win ( 100% total of a win or draw ).

With the exception of Zero Shield, the player who has first turn ultimately has a higher starting turn advantage ( even with Zero they can position themselves on you so you cannot tower and/or prep ).

So ultimately, to an extent, the person who goes second has the lesser advantage than the person who goes first.

Now back to the topic: All Spellbooks are equal.

I can see how you can say that, but ultimately it depends on a few things:

Mobility - The ability to move about the map. A person with a more diverse range of mobility can plan a more diverse strategy, this increasing their "chances."

Traps - If you can immobilize your opponent, you can prevent damage ( most the time with exception to aerial attacks ), and/or prevent them from using a tower.

Damage - Let's face it, if you don't have some of this, you ( for the most part ) cannot win.

Defense - This includes towers, shields, healing, and to and also trapping.

I would assume each book covers each of these values differently, correct?

Thus, I say that all books are not equal.
All spells are not equal.

But so much as the best book, for the most part is the one which covers each of the 4 values the best.

But once again, you can also think, this way:

Damage > Defense?
Mobility > Trap?

Ultimately, the chance of winning is determined by the skill of the players, but I also agree spell selection is (nearly) as important.

Also, don't forget turns. Don't waste those or you'll lose.

Palms
LoseSlowLee

20-Jul-2009 01:36:54
This "chance of winning" you talk about is constantly changing.

Every time you move, everytime you jump, every time you use a spell, the chance of you winning or losing changes.

Let's assume at the very start of the game ( 1v1 ) you both have a 50% chance to win ( 100% total of a win or draw ).

With the exception of Zero Shield, the player who has first turn ultimately has a higher starting turn advantage ( even with Zero they can position themselves on you so you cannot tower and/or prep ).

So ultimately, to an extent, the person who goes second has the lesser advantage than the person who goes first.
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that is stragety for who ever goes first not spell book

This is thread is mainly how spells are balanced but thanks for sharing
Ater Fatum

20-Jul-2009 01:39:49
"Every single spell has its own purpose in arcanist."

Agreed.

"No spells are useless and they each do different things to help benefit a person"

True, but many are quite situational while others are less so.

"Now there may be Stratghtyes that are not balanced but when people go into a game they have a fair chance of winning
it just depends on the stragethy."

So an Overlight user has a good chance versus a seas user with entangle? Doubt it. Please spell strategy correctly.


"arcane arrow-does 40
drain-does 30 and heals 30

arcane arrow does more damage and is a target spell
but drain heals you"

Correct, and where situationally arcane arrow can be superior, drain bolt has a superior net and the arrow ability is situationally useful only.

"ill try to defend my arguement


In every stragethty game everyone has a fair chance of winning there is no 1 powerful spell book.

just because there all equal doesnt mean you can still lose.

fire ball and drain are equal."

No everyone does not have a fair chance. If you bring weak situational spells only, and your foe brings well thought out synergetic spells, then odds are he will win.
Ater Fatum

20-Jul-2009 01:41:00
Something tells me, from your habit of refusing to support any changes anyone suggests, that you don't want any piece of funorb ever to be updated. Its quite ridiculous and getting on my nerves.
LoseSlowLee

20-Jul-2009 01:43:50
Last edited on 02-Aug-2009 01:39:51 by LoseSlowLee
just cause there equal means you can lose because they have a better stragethy than you do

Im talking about the spells not stragety

and venator when you have a convising post maybe i might cause are you saying i cant change defend my post?


and i always spell stragety wrong its my style :D

I edit stragety out and put in strategy
Quick find code: 33-34-926-33901